PAGE 3We need pillars that will go almost the full height of our image, so it is easier to make one in a separate, larger, image, as we did for the floor. So open a new image, 300x500, transparent.
Use the selection tool ![]() Now use Effects>3d effects>Cutout, and use the values shown here. ![]()
Now use Edit>Copy. Make your room the current image, make the top layer (steps 2) the current layer, and use Edit>Paste>as new layer. Rename the layer Pillar 1.
Use the mover tool (This tutorial was done with PSP 7.02. In earlier versions the tool type - soften here - is on a different tab in the palette, rather than on the tab with the settings.) Now all we need to do to add a second pillar is use Edit>Copy followed by Edit>Paste>As new layer, and move the pillar over to the right side of the image. Rename its layer Pillar 2. And that gives you your finished room.
![]() The elements we have made here are simply building blocks. By changing the marble, rearranging things, using different sizes, you can get a completely different room. The various parameters I have used in the tutorial are just sizes which fit the size of image I was making here. If you make a bigger image you will want to vary all of them to suit the proportions of your room, but you know now how to do that. This is a different room I made to show you the sort of thing you can do. My steps were made with ellipse selections with bits cut off them at the top, and their risers are copies of the steps, darkened and brought down below the treads. The girl is a Hemera Photo Object, and the peacock (it is the same one copied and mirrored) was made in Poser with Anton Kisiel's peacock model. I think marble rooms lend themselves very well to reflecting in water, so I used the Almathera puddle filter to finish this image.
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© Carol Brooksbank 2001
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