
![]() Switch on all your pos layers.
We need now to crop away the unwanted area surrounding the text. In PSP8, click on the selection tool, and in the tool options on the one outlined in red in the upper image on the right. Enter the values as shown in the lower image on the right.
The selection should surround your text leaving a small margin all round it. If it is cutting into the text, select the mover tool,
In both programs, use Image>Crop to Selection. Now save your psp file again. It will be saved exactly like this, with the ellipse layers and the raster layer switched off and all the text layers active, and we can open it in Animation shop and each text layer will become an animation frame.
Go to the File Menu, Jasc Software Products, and click Launch Animation Shop.
At the bottom of the frame, the frame number F: is displayed, and the delay before it moves to the next frame is also displayed - D:10 on mine which means 10 x 1/100sec.
Use the animation tool If you want to change the speed, first use Edit>Select All and then Animation>Frame Properties and change the delay value. A lower number than your existing one will speed the movement up, a higher one will slow it down. Experiment and try the animation after every change until you get the result you want, and then save your animation. The image below is my animation, running at a delay of 10.
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I have no idea whether this is a result of using a PSP8 file saved in PSP7 compatible format, or even whether it was related to the colour I used or something on my own computer, but if it happens to you, I solved the problem by going back into PSP8, switching off everything except pos1, and exporting that with the gif optimizer as a transparent gif called frame1.gif. Then I switched pos1 off, pos2 on and saved frame2.gif - and so on till I had all my postions saved as separate frames.
In Animation Shop I used the animation wizard. These are the settings to use: We could leave our animation there, but it would be a lot more fun with a wheel going round with the text, so on the next page we will add that.
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